
| What are the differences between Knight Spirit knighthoods? There are three types of knighthoods: Glysh, Borr and Lanure. Each knighthood has a specialty:
A specialty grants additional starting points in the pertaining stat, as well as higher results when distributing points: for every 2 points distributed in the specialty stat, you will get a bonus point. |
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| I'm getting a message telling me that I can't distribute more points in one of my stats (Might, Skill or Mind), why is that? In order to prevent what we call "power boosting" a single stat, one stat cannot exceed 1.5 times the sum of the two others, excluding stamina. For example, if your Might was 200, your Skill, 100 and your Mind, 50, you would only be able to add 25 points to your Might before having to distribute some points in your Skill and/or Mind. Why 25? Because 1.5 times the sum of Skill and Mind is 225, your Might's limit. Since your Might is already at 200, you could only increase it another 25 points. This is just an example, the same principle applies Skill and Mind as well. |
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| What is the difference between hunting Wild and Spirit Dragons? Essentially, there are two main differences, the first being that Wild Dragons are NPCs (Non-Player Characters) while Spirit Dragons are real players. The second difference concerns gains: hunting Wild Dragons will result in material gains, such as gold bars, battle gear and items, while hunting Spirit Dragons will result in substantial gold bar gains, combat skill and fame. Lesser differences comprise the existence of minions: Spirit Dragons have minions protecting their Treasure, while Wild Dragons have none. |
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| What is the complete list of differences between a Knight and a Dragoon? Please note that only Registered Members can evole their Master Spirit, in this case, a Knight to a Dragoon. See the complete list of features you can unlock by registering your MAD account. Might, Skill, Mind and Stamina bonuses Two additional attacks: Aerial and Shadow Two additional furies Absolute combat initiative Higher regeneration rate Five additional inventory slots Twice the tracking capacities Better item findings Better escort and bearer offerings ...and basically, you stand a chance against a Hydra! |
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| What do the Direct, Rush and Defensive Attacks do? These three attacks are available to both Knight and Dragoons. Direct Attack: attack with your unmodified combat skills Rush Attack: enhances your Skill when attacking, but equally diminishes it when attacked. Defensive Attack: enhances your Skill when attacked, but equally diminishes it when attacking. |
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| What do the Aerial and Shadow Attacks do? These two attacks are only available to Dragoons. Aerial Attack: sacrifice skills for additional wounding. Shadow Attack: sacrifice wounding for additional skills. |
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| What is a Knight Spirit's Fury? Your Knight Spirit can have several furies depending on its skills. Furies have three purposes: Counteract the restrictions of being dazed by a dragon breath, so you can attack or use a technique; Prevent the Dragon from attacking this round, giving you a free attack or action; Counter a Dragon's Rage, which is the Dragon's equivalent to Furies. |
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| Why can't I seem to find any Spirit Dragons in the hunting section? In the event where you get the following message "You were unable to locate a Spirit Dragon Lair of the desired strength in the area you have just surveyed." when hunting for Spirit Dragons, you have two options: Try again later Hunt Wild Dragons instead When hunting for Spirit Dragons, your Knight Spirit will look for opponents of comparable strength; choosing inferior or superior in the hunting options tells the Knight Spirit that you are willing to either risk a little less or a little more, to some extent. In the event that the only available opponents would be either too strong or too weak for your Knight Spirit beyond that extent, you will be unable to fight Spirit Dragons until at least one good match becomes available. Following this logic, the stronger you are, the less Spirit Dragons are available. |